"Underpowered Consoles"

Going off of the Resolutiongate article, I also don't understand why people are so upset over the new consoles saying that they are somehow underpowered. The argument is that, compared to a PC, these are basically mid-range pc specs. Now what they fail to understand is how completely different computer and console work when it comes to videogame rendering magic. Consoles have a lot more power than people give them credit for. Look at what the Xbox 360 and PS3 is able to achieve even in today's standards with Gears of War: Judgment, Halo 4, God of War: Ascension, The Last of Us - just to name a few. They look amazing, and that's all off of video cards that are going on just about 10 years old now and with not even 1GB worth of RAM!

Dedicated hardware allows development teams to work wonders because it's a consistent piece of technology, something that is completely different on the PC side. Devs on PC have to develop the game to be utilized on multitudes of different operating systems, video cards, ram, etc. Two completely different archetypes. Look at the games that were introduced at launch, and look at what we have now. I have a feeling we'll be getting the same kind of power out of these new machines, in fact, I count on it. Game engines get more powerful and better optimized, and dev teams get better acquainted with these engines and hardware = fanfreakintastic looking games.

This also means that the Wii U isn't dead in the water either. Super Mario 3D World, Mario Kart 8, Smash Bros all look really great, and I'm sure they haven't even scratched the surface with what it's capable of and they have the hardware that is basically carrying the visuals from where the Xbox 360 and PS3 are leaving off at the minimum.

Here's crossing my fingers hoping for Legend of Zelda, Star Fox and Metroid at E3! Either way, this is a great year to be a gamer.