Interview

Interview with "Two Brothers" Developer Ackk Studios

Well, we were lucky enough to get some time with four of the developers from Ackk Studios to talk about their upcoming title, "Two Brothers".  We are joined by Andrew Allanson, Tony Manfredonia, Jose Alfaro, and Ian Bailey to get the latest on their upcoming title which releases in a few weeks for PC, Mac, and Linux and early 2014 for the Wii U, PS Vita, Playstation 4, and (hopefully) the Xbox 360.  

You can find more about these developers at their website (www.ackkstudios.wordpress.com) and make sure to vote for them on Steam Greenlight (http://steamcommunity.com/sharedfiles/filedetails/?id=143503892).  They can be found on Twitter as @AckkStudios.

Make sure to follow us as well on Twitter (@Zenspath) and to leave a comment about the show of what you want to see next from the site!

Direct Download Link

And here is the trailer for "Two Brothers".

Behemoth Interview - A Night Of Theater While Crashing A Castle

Sadly this is one of my shorter interviews at Comic-Con this year...but I spent more time talking with these guys about their arcade machines than I think I did with anyone else.  Oh and I also got to see and play the upcoming Battleblock Theater...that's kind of important as well.

Almost the entire time I got to speak with Aaron Jungjohann (Lead Level Designer) about the upcoming game "BattleBlock Theater" and I have to say this game was a ton of fun to play and hillarious to watch.

The whole premise for the game is explained in the interview as best as it can make sense.  But I still find the idea of a cat run theater/prison that you are forced to perform in because your friend is possessed by a top hat.  

Yes...I am serious. (Amazing isn't it!)

So sit back and give this interview a listen and please comment so we know what you think either in the article, @Zenspath on Twitter, or email us directly at Zenspath.com@Gmail.com.

 Dacoon! (?)

(PS...any chance you at the Behemoth will use the name my son gave Aaron for this creature?  He named it a Dacoon (Deer + Racoon). He would LOVE if he got to name something.)

Jeremy Powers
Host and Editor of the Zenspath Podcast

BattleBlock Theater Aaron Jungjohann SDCC 2011 Interview

Zenspath Podcast Episode 12: So...About Being On Time...

Wow, guess that whole "we are on time thing" is out the window again.  But after this we will be trying to go back to the every two week schedule.  

Regardless, we have a great show hosted by myself, Jeremy Powers, and AJ who has been officially named our PC Editor as of late.  So we can look forward to a much deeper look into the world of PC gaming ranging from mods, free to plays, Steam, Origin, etc., etc. 

This episode also stars off with our first "bump" for the show by none other than Art Balthazar the creator and artist for DC Comics "Tiny Titans" along with the interview Jeremy Jr and myself did Art at the 2011 SDCC that plays right after the main show.

The music for this show is "Toxic Cave" from "Sonic Spinball" on the Sega Genesis

Please feel free to leave us a comment on the site, email us, or you can find us on Twitter (@Zenspath).

Editor Note: I have NO CLUE where I pulled the $199 PS3 price from and I already know I was wrong.  Ironically the system dropped to $249 right after this was recorded.

Jeremy Powers
Editor and Host of the Zenspath Podcast 

Click the link below to listen to the show, or right click and select "save as" to download the episode in a friendly little MP3 format for your very own!

Zenspath Podcast Episode 012

Zenspath Batman Arkham City Interview & Lots of Batman Suits!

Batman: Arkham Asylum.  

Three words and you have brought up what I consider the greatest videogame adaptation of an existing comic-book in history.  Everyeone I know that played it fell it love with it.  From the voice cast of the 90's Animated Series returning to most of their original roles, to the amazing art design, the smooth fighting system that really made you feel like Batman, and the well designed ability to sneak around like a Dark Knight and drop entire groups without a sound.

What do you do after making something that highly regarded by both the comic-book and videogame communities?  Three choices really.  1: Let it be a one off we love and remember and move on.  2: Try and repeat the same thing and hope it flys. 3: Go all out making it bigger, smoother, and deeper than the original.

Thank you Rocksteady for choosing door number 3.

Zenspath El Shaddai Interview with Shane Bettenhausen (SDCC 2011)

Almost done catching up with all of the media from the 2011 San Diego Comic-Con and thankfully I am finally able to post about a game that grabbed my attention on the floor and hasn't let go since.

The game is called "El Shaddai: Ascension of the Metatron" which releases on August 16th for the Xbox360 and Playstation 3.  This game has an amazing art direction that feels like an expressionist painting come to life with an intriguing story to tell. The art carries over into character designs that feel like they fit into the world, yet at the same time feel greatly out of place.  This isn't a knock against the game but does go to show that not only the world feels almost like what I would expect an acid trip to be like.

Zenspath Podcast Visits the Pacific Pinball Museum!

Hello again to everyone and I apologize for the month long delay!

Me and N5omniac were spending some time in California for our jobs so it was a bit of a pain trying to get the podcast up and running between the long days and many other events we had.  But thankfully we did manage to sneak in a little time to further dive into a part of the world of gaming me and him greatly enjoy.

After a Long Day of Fun

On July 10th, we both headed over to San Francisco and Alameda where we dropped in on the Pacific Pinball Museum to see and learn about the history of such an amazingly simple, yet infinitely complex game. I grabbed a video which will be after the break that shows just a small walk-thru of this fantastic museum which covers over 100 years of this fine past time as well of the American ingenuity and creative spark to grow this from such a simple idea to what it is today.