Welcome back to a first look at the new game coming soon from the wonderful team over at Ackk Studios, previous makers of Two Brothers, titled "Y2K". I got the chance to chat with one of the founders of Ackk Studios Brian Allanson again, this time via email, to find out some information about the upcoming title along with some new, never before seen, screen shots and the information included in their press kit as well. This game is looking fantastic and I can't wait to get my hands on it, so lets take a look!
Welcome back everyone to the long overdue return of the Zenspath Podcast! We had to take a hiatus for a bit from recording and the site itself because of personal issues that became the focus for a bit, but now that we are through most of them, we can return our wandering gaze back to the site and the listeners of the show. That being said, here is what we have in store for you on this episode.
Episode Music: "The Last Giant" from the Dark Souls II Soundtrack
Jeremy and AJ talk about the issue surrounding "resolution-gate" with the Xbox One and PS4, our odd exchange of places with which version of Titanfall we each chose to play, our love/hate relationship with the new Metal Gear Solid: Ground Zeroes, this generations controllers, and more.
We also have videos up on our YouTube page (Youtube.com/Zenspathcom) as well as our Twitch channel (Twitch.TV/Zenspath).
Let us know what you think of our work by leaving a comment below, on Twitter (@Zenspath), or on Facebook.
Well, it has finally happened. My daughter has been BEGGING me to let her play videogames for quite awhile now, but even I couldn't figure out a way for her to really enjoy the games because of a few "issues". You see, my daughter is pretty close to blind and can only focus within a few inches of her face, even with very thick glasses, and has an anoxic brain injury from birth. Since her birth we have always been told many things she can't do. The list is almost a cliche now, but still worth noting in my opinion. She was 13.6 oz at birth (for reference, a single pound is only 16oz itself) and we were told she would not live, she would not walk, run, talk, learn, read, etc...and she has done every one. She has her challenges for sure, but she is the happiest kid I have ever seen and more of a morning person than I think is legally allowed.
But with gaming I originally thought she just had no interest in it but that changed as she would want to hang out with us playing more and more until she finally started directly asking "Daddy...I want to play a game too!". I had played with some ideas while reading about games like "Real Sound: Regrets in the Wind" from WARP in Japan on the Dreamcast back when she was younger and was thankful there were ideas being used to allow for games without the visuals which would at least let her experience gaming in a way, but I was still frustrated on what to do about "normal" gaming that she watched me and the family do on the big living room TV.
Well, actually it released about a month ago, this is the PHYSICAL copy that I am talking about. I will finally be getting my hands on this green cased box of fun and will get back to let you know what I think with a later update!
Well, that amazingly addictive "Lego Simulator" Minecraft has been officially announced at Gamescom this week to be coming to the Playstation 3, 4, and Vita which joins the already existing PC, Linux, Mac, Xbox 360, Android, and iPad/iPhone editions.
And if you read that list again, you may notice a particular company seems to be left out in the cold on this deal. Yep, not a single announcement for Minecraft to show up, in any form, for the Nintendo Wii U or the 3DS. And no one know why.
Well, we were lucky enough to get some time with four of the developers from Ackk Studios to talk about their upcoming title, "Two Brothers". We are joined by Andrew Allanson, Tony Manfredonia, Jose Alfaro, and Ian Bailey to get the latest on their upcoming title which releases in a few weeks for PC, Mac, and Linux and early 2014 for the Wii U, PS Vita, Playstation 4, and (hopefully) the Xbox 360.
You can find more about these developers at their website (www.ackkstudios.wordpress.com) and make sure to vote for them on Steam Greenlight (http://steamcommunity.com/sharedfiles/filedetails/?id=143503892). They can be found on Twitter as @AckkStudios.
Make sure to follow us as well on Twitter (@Zenspath) and to leave a comment about the show of what you want to see next from the site!
And here is the trailer for "Two Brothers".
(UPDATE: We are now officially on iTunes...find us by searching for "Zenspath" or following this link!)
Welcome back from the REALLY long break as we figured out that Windows 8 just doesn't like our original recording software so we ended up loosing the original Episode 20...but we are back with a replacement! Listen as we talk about the upcoming PS4 and Xbox One, we hear what Josh thinks of Phil Fish and Peter Molyneux, and we discuss if the Wii U can pick up with it's upcoming games or if it is dead in the water as is. We also talk about the new ToysDay project we have started where either once or twice a week we will post a set of photographs about a particular toy/statue or set of either for you to enjoy! Let us know what kinds of things you want to see!
Episode Music: "Ice Man Stage" from Mega Man.
Starting with this episode (and possibly going back to the older ones) we have moved our show hosting to Libsyn.com so we should be quickly moving towards iTunes, Zune, and more in regards to the show!
Also remember to find us on Twitter (@Zenspath), email us questions and suggestions to Zenspath.com@Gmail.com, or find us on Xbox Live/PSN/Nintendo Network/Steam.
Editor and Host of the Zenspath Podcast
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Well, I had every intention of making this a once to twice a week event, but wouldn't you know it our internet was out for over a week. After FINALLY working it out (and Comcast replacing every cable from the pole to my house) I am here with a double treat to make up for the late arrival. So here you go, Blaster, Soundwave, and all of their "tapes" that were released in 2012 in the Transformers: Generations / Fall of Cybertron set. I do have the third of this set, Soundblaster, but honestly I will be keeping THAT one sealed up tight. Be happy I broke and opened up Blaster and his tapes! Boy do they look great on display though.
Soundwave is a larger version of the one released back in 2010 that features the ability to actually store and "launch" the data discs that are the replacement Cybertronian forms for his "tapes" in the G1 series. Blaster showed up for the first time in this set with this figure as a repaint with a remolded head, chest plate, and different weapon.
Click the images for larger versions.
Here we are at the first ever "Toys-Day" for Zenspath.com and I am proud to bring you the fantastic Kotobukiya statue that came with the Batman: Arkham City Collectors Edition for Xbox 360, Playstation 3, and PC. This version is the American one which was in black and white following the cover art style that the game took for it's advertising though the Japanese edition of this same statue was released in full color. Personally, I always prefered the black and white version. Click the images for a larger view.
Well, tomorrow will be the first in a hopefully ongoing series on the site called "Toys-Day". Every Tuesday, I will post a feature set of photographs and some history on either a single toy, or a series / collection of my choice. Eventually we will open this up to suggestions on topics or what kinds of things you want to see.
Here's a sample of what's to come!