Chibi-Robo has been a favorite of mine since it launched way back in 2006 for the Nintendo Gamecube here in North America. It was a giant open world game that had your exploring a seemingly "vast" area...that just happened to be a house and yard because of your super tiny size. The characters were interesting and surprisingly adult in their situations and problems. Sadly, none of that is found here in this game as Nintendo takes what may be their final run at this classic series. It is a generally fun game that is marred with conflicting choices, lackluster design, a few good ideas, and a lack of caring most Nintendo games receive.
Gaming today, especially on the Xbox360, has been a flood of first person shooters that have aimed for "realistic" military themes that focus on multiplayer while happening to remember they have a single player portion in there somewhere.
Bioshock Infinite is not of this kind of game and I couldn't be happier for it.
Release Date: November 18th, 2012
Initial Cost: $299.99 (Basic) / $349.99 (Deluxe)
Version Reviewed: Deluxe Set
Games Played for Review: Nintendo Land, New Super Mario Bros U, ZombiU, Trine 2, Nano Assault Neo
Back in 2004 Nintendo showed off what was originally code named (and later permanently so) the Nintendo DS system during their E3 press conference. Little did we know that we were looking into their console future as well. Click to continue.